it would potentially be a good platform for aros distributions. Many people use Windows so they could download and use it without needing something like VMWare. Biggest problems are still missing sound and expecially missing network so no internet. If both would be added it would potentially be one of the most interesting distribution options for aros in my view.
So to answer 2) there are unfortunately no settings for that. No network implemented. The only workaround for that would be using windows apps for it (if possible)
Every time I release(d) a update to Icaros Desktop or a new version, one of the most asked questions is "has windows hosted mode improved?". And I guess there's a reason for that: WSindows is by far the most used operating system at home, and AROS has many little gems that aren't simply reliable without sound and proper graphics support, not talking about network.
Some little quirks that I eventually prioritize when enhancing Windows hosted:
1. let the screen resolution get on par with the host's one, there are plenty of 16:9, 16:10, 21:9 and other bizarre screen ratios resolutions which cannot be selected with AROS Screen Prefs under windows, let alone FULL SCREEN mode that simply does NOT work. I have published an article here that might be of interest, to understand how strategic a good AROS hosted configuration can be on Windows:
https://vmwaros.blogspot.com/2020/11/serving-gui-to-hyperv-server-2019.html2. AUDIO: Amiga was THE platform of choice for trackers and company, and these applications still have their appeal on AROS. On Windows hosted, everything is so sadly muted, even the few games that actually work.
3. NETWORK: I have tried several times if I could find a workaround to bring networking to the AROS side, but its seems a good TAP device is missing for Windows hosted. I wonder if Neil or someone with the right skill could have a look at this.
4. GALLIUM: this is the last one IMHO, since our Gallium implementation is already old per se. But having our games passing API instructions to the underlying Direct3D or Vulkan subsystems would be a great step further.