AROS 3D with Deadwoods latest abi v.0 build.

nikos · 8047

nikos

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on: December 13, 2020, 04:34:22 PM
I was so happy that we finally got an update to AROS that is usefull.
To my great surprise it is faster than before. At least 10% faster in 3D games with my IntelGMA 950.

Here I show Quake II.
https://www.youtube.com/watch?v=TpMfzEA444s

I will make more videos cause this is cool. Thanks Deadwood.


deadwood

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Reply #1 on: December 13, 2020, 06:09:10 PM
Thats a positive surprise. Thanks go mostly to people who worked on AROS beginning of 2017 ;)



terminills

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Reply #2 on: December 14, 2020, 05:24:25 AM
I was so happy that we finally got an update to AROS that is usefull.
To my great surprise it is faster than before. At least 10% faster in 3D games with my IntelGMA 950.

Here I show Quake II.
https://www.youtube.com/watch?v=TpMfzEA444s

I will make more videos cause this is cool. Thanks Deadwood.


https://kalamatee.blogspot.com/2016/




nikos

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Reply #3 on: December 15, 2020, 05:41:50 AM
I was so happy that we finally got an update to AROS that is usefull.
To my great surprise it is faster than before. At least 10% faster in 3D games with my IntelGMA 950.

Here I show Quake II.
https://www.youtube.com/watch?v=TpMfzEA444s

I will make more videos cause this is cool. Thanks Deadwood.


https://kalamatee.blogspot.com/2016/

Thanks for the link. Interesting read and seams like Kalamatee did some great work here.
Problem is that I never got IntelGMA to work on any ABI v.1 build. 32 or 64 bit. Even if it worked, what
software is there to test the 3D hardware? I know there are some test demos but that is it.


Amiwell

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Reply #4 on: December 15, 2020, 12:01:41 PM
deadwood will also update gallium but not now :)



terminills

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Reply #5 on: December 15, 2020, 04:56:11 PM
I was so happy that we finally got an update to AROS that is usefull.
To my great surprise it is faster than before. At least 10% faster in 3D games with my IntelGMA 950.

Here I show Quake II.
https://www.youtube.com/watch?v=TpMfzEA444s

I will make more videos cause this is cool. Thanks Deadwood.


https://kalamatee.blogspot.com/2016/

Thanks for the link. Interesting read and seams like Kalamatee did some great work here.
Problem is that I never got IntelGMA to work on any ABI v.1 build. 32 or 64 bit. Even if it worked, what
software is there to test the 3D hardware? I know there are some test demos but that is it.

Doom3 :)



nikos

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Reply #6 on: December 16, 2020, 03:32:41 AM
That is great and I know Kalamatee had Doom 3 running for many years.


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Reply #7 on: December 16, 2020, 04:11:46 AM
I've had Jedi Knight: Jedi Academy running with accelerated 3D on my AROS box, if that's what you mean?

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terminills

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Reply #8 on: December 16, 2020, 05:34:03 AM
I've had Jedi Knight: Jedi Academy running with accelerated 3D on my AROS box, if that's what you mean?

He was talking abiv1 since that's where Nick's changes were done.  Apparently, nikos cannot grasp that the changes he's receiving to abiv0 are literally the changes to abiv1 backported to abiv0.  It's absolutely wonderful that users are getting the updates they've been wanting but credit where credit is due in the last 3 years 90% of the work done on AROS was done by Michal and Kalamatee.



nikos

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Reply #9 on: December 16, 2020, 06:39:10 AM
I've had Jedi Knight: Jedi Academy running with accelerated 3D on my AROS box, if that's what you mean?

He was talking abiv1 since that's where Nick's changes were done.  Apparently, nikos cannot grasp that the changes he's receiving to abiv0 are literally the changes to abiv1 backported to abiv0.  It's absolutely wonderful that users are getting the updates they've been wanting but credit where credit is due in the last 3 years 90% of the work done on AROS was done by Michal and Kalamatee.

Why is that Terminills? I know most credits recent years go to Kalamatee and Michael. It is not that a hell of a lot happened.  It is a big task for 2 developers to do everything. From a users standpoint AROS have almost not changed the last 10 years. It is nice that IntelGFX is a little faster and some internal, kernel updates but it also introduced a lot of bugs and problems. Maybe with the backport to ABI v.0 we can solve some of the problems introduced in ABI v.1


terminills

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Reply #10 on: December 18, 2020, 08:03:46 AM
I've had Jedi Knight: Jedi Academy running with accelerated 3D on my AROS box, if that's what you mean?

He was talking abiv1 since that's where Nick's changes were done.  Apparently, nikos cannot grasp that the changes he's receiving to abiv0 are literally the changes to abiv1 backported to abiv0.  It's absolutely wonderful that users are getting the updates they've been wanting but credit where credit is due in the last 3 years 90% of the work done on AROS was done by Michal and Kalamatee.

Why is that Terminills? I know most credits recent years go to Kalamatee and Michael. It is not that a hell of a lot happened.  It is a big task for 2 developers to do everything. From a users standpoint AROS have almost not changed the last 10 years. It is nice that IntelGFX is a little faster and some internal, kernel updates but it also introduced a lot of bugs and problems. Maybe with the backport to ABI v.0 we can solve some of the problems introduced in ABI v.1

A hell of a lot has happened.  ACPI fixes which you're just now getting happened years ago,  Scheduler enhancements,  Display system enhancements,  NVME support, MSI interupts,  SANA2 enhancements, MUFS and the list goes on so please stop speaking of what you do not know.  You telling everyone nothing has happened hinders AROS as a whole.



aGGreSSor

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Reply #11 on: December 18, 2020, 09:36:44 AM
As far as I can tell, Nick Kalamatee Andrews is a man of amazing performance and competence. I think other mentioned and well-known developers who develop ABIv1 are not weaker. The user will vote for ABIv0 until he (the user) has the opportunity to actually use ABIv1 at his level. Here the problem is that AROS have stars, but developers are needed for simple (and uninteresting), monotonous and low-level work. This problem cannot be solved at the level of cool developers who are flooded with tickets. Now you had 50 tickets and now you have 100500+ tickets, what has changed? You now have 100500+ tickets...

I would rather believe that the number of ABIv0 users may grow for some reason, and this growth will give an impetus to the stabilization of ABIv1 (quantity turns into quality). Because out of every 100 users, 10 will be experienced and 1 developer.

Here is another problem: I cannot think of a reason for this growth or suggest how to create it. In general, it is clear that if (for example) on ABI0 there will be more gimmicks for the desktop, actual and working applications for high-quality emulation of other platforms, or some unique things useful for debugging, demoscene and retro-scene, then this will attract a certain number geeks. For example, if AROS has everything for developing for the ZX Spectrum, part of this scene may start using it instead of Windows because everything is in one place here. But in AROS and many (ported) applications are buggy or inoperable, and their contribution reaches 70%. There are not so many applications transferred from the Amiga. Therefore it turns out to be nothing more than a fantasy.

I'm also sure that very few people would switch to AROS because, for example, a blender and a lightwave appeared here. It also sounds fantastic. Real users of AROS are more specific. This does not mean that 3D is not needed, but its significance is exaggerated. Has the 3D-cube in the desktop greatly increased the number of MorphOS users? I don't think he influenced anything.
« Last Edit: December 18, 2020, 09:45:16 AM by aGGreSSor »



paolone

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Reply #12 on: December 18, 2020, 10:30:59 AM
I cannot think of a reason for this growth or suggest how to create it. In general, it is clear that if (for example) on ABI0 there will be more gimmicks for the desktop, actual and working applications for high-quality emulation of other platforms, or some unique things useful for debugging, demoscene and retro-scene, then this will attract a certain number geeks. For example, if AROS has everything for developing for the ZX Spectrum, part of this scene may start using it instead of Windows because everything is in one place here. But in AROS and many (ported) applications are buggy or inoperable, and their contribution reaches 70%. There are not so many applications transferred from the Amiga. Therefore it turns out to be nothing more than a fantasy.

I'm also sure that very few people would switch to AROS because, for example, a blender and a lightwave appeared here. It also sounds fantastic. Real users of AROS are more specific. This does not mean that 3D is not needed, but its significance is exaggerated. Has the 3D-cube in the desktop greatly increased the number of MorphOS users? I don't think he influenced anything.


Trying to bring users to AROS has been 1st mission of Icaros Desktop. And it brought many in the past. I am constantly trying to enhance it and let it do things it couldn't before, or trying to implement ideas that can borrow the interest from other platforms (example: HostBridge), but obviously this is only part of the grand scheme. I would like to have a finalized ABIv1 64 bit version of AROS just to see if this would be enough to leverage the platform. A the moment, Icaros 64 is just a curiosity that 'ok, it works, let's forget it'.


nikos

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Reply #13 on: December 18, 2020, 11:16:42 AM
I've had Jedi Knight: Jedi Academy running with accelerated 3D on my AROS box, if that's what you mean?

He was talking abiv1 since that's where Nick's changes were done.  Apparently, nikos cannot grasp that the changes he's receiving to abiv0 are literally the changes to abiv1 backported to abiv0.  It's absolutely wonderful that users are getting the updates they've been wanting but credit where credit is due in the last 3 years 90% of the work done on AROS was done by Michal and Kalamatee.

Why is that Terminills? I know most credits recent years go to Kalamatee and Michael. It is not that a hell of a lot happened.  It is a big task for 2 developers to do everything. From a users standpoint AROS have almost not changed the last 10 years. It is nice that IntelGFX is a little faster and some internal, kernel updates but it also introduced a lot of bugs and problems. Maybe with the backport to ABI v.0 we can solve some of the problems introduced in ABI v.1

A hell of a lot has happened.  ACPI fixes which you're just now getting happened years ago,  Scheduler enhancements,  Display system enhancements,  NVME support, MSI interupts,  SANA2 enhancements, MUFS and the list goes on so please stop speaking of what you do not know.  You telling everyone nothing has happened hinders AROS as a whole.

I did not say nothing happened, but it is not sexy stuff like updated gfx drivers, enhanced wanderer, updated web-browser etc. I did say that much more could happen if we did not have all this mess with ABI v.1 where it is not even now a stable branch. ABI v.0 where ditched much to soon. If you do not see that this kind of killed the whole project you are blind. ABI v.1 should have taken over when it is a stable branch and at least one reference system work at least on level with ABI v.0 from 10 years back. Until I see something in that direction I'm very happy to see Deadwood backporting to ABI v.0 and see the future in that direction. It at least woken my interest in AROS. I said my last about this.
« Last Edit: December 18, 2020, 11:23:38 AM by nikos »



Yanosh

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Reply #14 on: December 18, 2020, 02:38:06 PM
I'm not a coder and I understand nothing about abi v0 and abi v1. I'ìm a simple user that want a full working system full of useful application. This is what I know:

ABI V0
Stable - full of application - lots of users - new users must use it to have a good AROS experience - system files outdated - status abandoned

ABI V1
Unstable - a lot of application are missing - under slow development - more advanced than ABI V0 - no users wants to use it because it's unstable and full of bugs

I think this is something really wrong. All the changes should be done on ABI V0 and then, when the changes are stable enough, backported to ABI V1. This way all the users of ABI V0 will keep AROS alive, all the bugs can be solved and all working code can be ported to the more advanced ABI. Leaving ABI V0 behind is/was a bad idea, IMHO.