The problem here is that is if we want to run classic stuff as it was native. That was the plan, but I don't know if Mschulz have taken any final desition about this. As we all know classic stuff can also be hit and miss regarding different amiga models, extra ram, more powerfull 68k CPU and so on. All this can be adjusted within the GUI of some emulator. Sure the binary compatible AROS arm version could also have some emulator where these things can be adjusted. What I'm afraid of is as everything go 64-bit it will be difficult to port future Amiga emulators.
There are hit and miss for any options. Loosing 2GB memory is not as bad as loosing 3 cores.
Even if AROS has proven to run multicore it will break most compatibility with software from what I learned.
The way I see it.
1. Be binary compatible with Amiga classic + easy to recompile NG Amiga software. Will have limitation of max 1 core + 2 GB memory.
2. Fork AROS and start something new. Will be 64-bit, multicore and maybe even have memory protection. Run classic in an emulator like WinUAE and maybe it would even be possible with some AROS classic emulator.
3. Use AROS-64 as is with limitation of 1 core.
Option 2
We might atract a lot of intrest from outside Amiga land. I still think the development time before we have something usefull will be years. It is for sure more future proof.
Option 1
More safe. We will have lot's to play with from day 1.
Option 3
Same as Option 1 but not binary compatible with classic.
I'm pretty sure we could make a poll and Mschulz will take that into consideration.
Personaly I think I'm for option 3 with a port of recent WinUAE to run classic. Someone with enought knowledge like Mschulz should explain the technical advantages, disadvantages.
If option 1 could run most classic. games, demos, programs like native I'm for that one.
I understand people want different things from AROS. Some want it to be everything OS like Linux or Windows.
For me I like it to be a fun platform like Amiga was. Trackers, pixel gfx and old school games. Not realy any need
for multicore or 4GB of ram for any of that.
8MB of ram is plenty to run any whdload game from Amiga 1200
Most Amiga games every made ran on 500k memory
I know things changed but even today 2GB of memory will do for most. I don't see that as a huge limitation